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Star trek birth of the federation mods
Star trek birth of the federation mods











star trek birth of the federation mods

They were very useful as my territory got larger. I used to love using the jump drives as the federation. I've yet to get the transwarp drive but if it has issues too I'll be pretty disappointed. A fleet of five got a system failure and a drive failure. One navigation, one system and one drive. With a fleet of eight crossfields the number of disasters per jump was reduced from four. I "finish_technology"d until I got it and based on the cost and how long after spore drive until it popped up I think Extendable Shield Emitters has been moved on the tech tree to much later in the game making getting the Advanced Containment System technology much less likely before you reach the Movie Era and Transwarp. There is a technology called Advanced Containment System on the tech tree that you can get after researching spore drive and extendable shield emitters. Probably not developer intended behavior. if you want to get anywhere without problems just split the fleet down to two ships each, jump together and reform when you get there. In two fleets of four Crossfields each fleet has one drive failure. Time I jump I get one navigation failure, two drive failures and a system failure.

star trek birth of the federation mods

Just thought I'd copy paste my hour long experiment from the steam thread to here where It'll get more exposure:













Star trek birth of the federation mods