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Half life 2 custom map
Half life 2 custom map









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  • Fixed all known cases of the "Closing pack file with -1 open files!" error.
  • Removed unnecessary Half-Life 2: Episode One requirement for Episode Two.
  • Added support for the following languages (Interface, Voiceovers, and Closed Captions) - Synergy will now choose the correct language pack based on Steam or in-game settings (Special thanks to user Allower for pointing this out with his Workshop fix):.
  • a content file: content/*.dat) no longer require Include files.
  • Maps that are a part of a specific game (i.e.
  • Maps without a corresponding include file will default to Half-Life 2 content only.
  • Include files (.inc) are no longer required and will not exit Synergy with an error, but are still needed to tell Synergy which content a map needs to mount.
  • Removed the need for mount.cache, SteamContent.manifest, basemaps.txt, LevelContent.manifest files and the GameList menu.
  • Content will be automatically mounted and unmounted as needed.
  • Users no longer need to manage their game mounts.
  • Synergy will now automatically mount and manage all content.
  • Workshop standards are now out of beta so these requirements will no longer change.Īlso a Rebel Rush event will be coming up soon so stay tuned! All you need to do is select your Add-on in the Workshop Publisher Menu and do an "Update Item" and re-upload your content. This update removed the VPK requirement for Add-ons to solve various engine issues. Please note that if you have a Workshop Add-on (not "Item Replacements") currently active in the Synergy Workshop you need to re-update it. If you find any issues with this update, please post the details in the forums and I'll be sure to check it out. Heya folks, here is another update for ya with various internal improvements.











    Half life 2 custom map